Character Name: Diva
Alternate Identities: Aria Wilson
Player Name: Team Icarus - Ace
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1] 200.0kg
24 DEX 10 42 24 14- OCV 8 DCV 8
25 CON 10 30 25 14-
11 BODY 10 2 11 11-
20 INT 10 10 20 13- PER Roll 13-/18-
20 EGO 10 20 20 13- ECV: 7
25 PRE 10 15 25 14- PRE Attack: 5d6
20 COM 10 5 20 13-
16 PD 3 13 16/26 16/26 PD (0/10 rPD)
16 ED 5 11 16/24 16/24 ED (0/8 rED)
7 SPD 3.4 36 7 Phases: 2, 4, 6, 7, 9, 11, 12
12 REC 8 8 12
50 END 50 0 50
32 STUN 32 0 32
7" Running 6 2 7" 7"
3" Swimming 2 1 3"
5" Leaping 3 2 21" 202 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 75
Spent: 75
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 425
MOVEMENT
[14" NC] [6" NC] [42" NC]
Type Total
Run (6) 7" 18 mph/hr 37 mph/hr
Swim (2) 3" 8 mph/hr 16 mph/hr
Leap (21") 21" 55 mph/hr 110 mph/hr
DEFENSES
Type Amount
Physical Defense 16/26
Res. Phys. Defense 0/10
Energy Defense 16/24
Res. Energy Defense 0/8
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels: +3 with a broadly-defined category of attacks
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Standard HTH Training 1/2 +0 +0 Strike
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Diva
Alternate Identities: Aria Wilson
Player Name: Team Icarus - Ace
SKILLS
Cost  Name
12 Expertise with Metasonic Powers: +3 with a broadly-defined category of attacks
3 Persuasive Personality: Persuasion 14-
3 Performance: Oratory 14-
16 Skills Aptitude: +2 with all non-combat Skills
3 Linguist
2
1) Arabic: Language: Arabic (completely fluent; literate) (4 Active Points)
0
2) English: Language: English (idiomatic) (4 Active Points)
1
3) Farsi: Language: Farsi (fluent conversation; literate) (3 Active Points)
1
4) French: Language: French (completely fluent) (3 Active Points)
2
5) Japanese: Language: Japanese (fluent conversation; literate) (3 Active Points)
0
6) Spanish: Language: Spanish (idiomatic) (4 Active Points)
7 Musical Training: Musical Instrument Familiarity (Chordophones, Steel Guitar, Synthesizer) 14-
3 Musician: PS: Musician 14-
3 Acrobatics: Acrobatics 14-
3 Defensive Tumbling: Breakfall 14-
3 Diguise and Misdirection: Disguise 13-
3 Voice Control: Mimicry 13-
3 Ventriloquism: Ventriloquism 13-
3 Bribery: Bribery 14-
3 Light Fingers: Sleight Of Hand 14-
3 Electronics Design: Electronics 13-
2 Energy Weapons Designer: Weaponsmith (Energy Weapons) 13-
79 Total Skills Cost
PERKS
Cost  Name
0 Team Icarus Benefits: Fringe Benefit: Custom Adder, Federal/National Police Powers, Security Clearance
8 Rock Star Rep: Reputation: Hero of the People (A large group) 11-, +4/+4d6
6 Fortune: Money: Well Off
4 Celebrity
Celebrity Bloodline
Passport
Press Pass:
Fringe Benefit: Member of the Lower Nobility, Passport, Press Pass
18 Total Perks Cost
TALENTS
Cost  Name
3 Perfect Pitch: Perfect Pitch
10 Fascination: Fascination
13 Total Talents Cost
 
POWERS
Cost  Power END
36 Metasonic Control: Multipower, 90-point reserve, (90 Active Points); all slots OAF (-1), Limited Power Power loses about a fourth of its effectiveness (Does not work in extremely loud or areas where sound is suppressed; -1/4), Gestures (-1/4)
3u
1) Sonic Stunner: Energy Blast 8d6+1, No Normal Defense ([Standard]; +1) (84 Active Points); OAF (-1), Limited Power Power loses about a fourth of its effectiveness (Does not work in extremely loud or areas where sound is suppressed; -1/4), Gestures (-1/4)
Notes: Does not work against targets with ear coverings
8
7m
2) Sonic Riff: Energy Blast 8d6+1, Personal Immunity (+1/4), Indirect (Any origin, any direction; +3/4) (84 Active Points); OAF (-1), Limited Power Power loses about a fourth of its effectiveness (Does not work in extremely loud or areas where sound is suppressed; -1/4), Gestures (-1/4)
8
6m
3) Resonance Overload: Killing Attack - Ranged 6d6-1 (85 Active Points); OAF (-1), Extra Time (Delayed Phase, -1/4), Limited Power Power loses about a fourth of its effectiveness (Does not work in extremely loud or areas where sound is suppressed; -1/4), Gestures (-1/4)
8
7m
4) Sound Wall: Force Wall (16 PD/12 ED; 5" long and 3" tall) (82 Active Points); OAF (-1), Limited Power Power loses about a fourth of its effectiveness (Does not work in extremely loud or areas where sound is suppressed; -1/4), Gestures (-1/4)
8
2m
5) Resonant Rebound: Leaping +16" (21" forward, 10 1/2" upward) (Accurate), Reduced Endurance (1/2 END; +1/4) (26 Active Points); OAF (-1), Limited Power Power loses about a fourth of its effectiveness (Does not work in extremely loud or areas where sound is suppressed; -1/4), Gestures (-1/4)
1
1m
6) Resonant Bounce: Leaping 11" (Accurate) (16 Active Points); OAF (-1), Limited Power Power loses about a fourth of its effectiveness (Does not work in extremely loud or areas where sound is suppressed; -1/4), Gestures (-1/4)
2
3u
7) Feedback Loop: Hearing Group, Radio Perception/Transmission, Radio Perception and High Range Radio Perception Flash 10d6, Explosion (+1/2), Selective Target (+1/4) (68 Active Points); OAF (-1), Limited Power Power loses about a fourth of its effectiveness (Does not work in extremely loud or areas where sound is suppressed; -1/4), Gestures (-1/4)
7
16 Reinforced Guitar: Hand-To-Hand Attack +8d6 (40 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)4
15 Reinforced Suit: Armor (10 PD/8 ED) (27 Active Points); OIF (-1/2), Activation Roll 15- (-1/4)0
8 Enhanced Hearing: +5 PER with Hearing Group (10 Active Points); Costs Endurance (Only Costs END to Activate; -1/4)1
6 Sonic Hearing: Ultrasonic Perception (Hearing Group), Discriminatory (8 Active Points); Costs Endurance (Only Costs END to Activate; -1/4)1
110 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
3 Standard HTH Training: 1/2 Phase, +0 OCV, +0 DCV, Strike
3 Total Martial Arts Cost

Character Name: Diva
Alternate Identities: Aria Wilson
Player Name: Team Icarus - Ace
DISADVANTAGES
Cost  Disadvantage
20 Hunted: Electric Sparrow 8- (More Powerful; PC has a Public ID or is otherwise very easy to find; Harshly Punish))
20 Hunted: Micron 8- (More Powerful; PC has a Public ID or is otherwise very easy to find; Harshly Punish))
20 Hunted: Reciprocity 8- (As Powerful; NCI; PC has a Public ID or is otherwise very easy to find; Harshly Punish))
15 Watched: AEGIS 8- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
15 Watched: US Government and InterPol 11- (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
15 Psychological Limitation: Martyr Seeks Redemption (Common), Strong
10 Distinctive Features: Rock Celebrity (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses))
15 Reputation: Used to be the Villain Doomsong, 11- (Extreme)
10 Vulnerability: Sonic Attacks (Common)
10 Social Limitation: Public ID (Frequently; Minor)
150 Total Disadvantages Cost
APPEARANCE
Hair Color: Dark Brown, Often With Colored Highlights
Eye Color: Blue
Height: 1.59 m
Weight: 47.00 kg
Description:
Aria is a petite woman whose size seems deceptive when she puts on her Diva identity, which gives way to very large and charismatic stage personality. She carries herself like an iconic 80's style rock star. She always remains armed with her electric guitar, which she uses as the focus for many of her powers. When not in costume, she wears simple colors and natural materials. She is an outspoken vegan and practices meditation and yoga on a regular basis.
BACKGROUND
Aria Wilson was a talent child born into a legacy of entertainment. Her father owned a powerful entertainment agency and her mother was the infamous Nancy Wilson of Heart. Aria grew up around rock and roll, and wanted to be as successful and famous as her mother and aunt. She practiced constantly and many would say that throughout her childhood and adult life, she was obsessed with her music. Aria showed herself to be technically superior in every way to her more famous aunts, which is part of what drove her mad when she would perform and she would get compared to them, with reviewers writing that she would "one day reach the heights of her musical progenitors". Additionally infuriating her were the detractors that claimed that her success was handed to her not because of her talent, but because of her famous parentage.

Then Fate struck an even crueler blow and she was diagnosed with a long-term degeneration of the bones of the inner ear. She would eventually go completely deaf. Aria drove herself even harder and while she scored several great hits and even hit number one song, she could not attain the legendary status she sought. She would repeatedly fire producers and band members because she felt their shortcomings were holding her back. She turned to drugs and alcohol to cope, but never stopped driving herself musically. Her obsession eventually led her to the equally obsessed Dr. Felix Brauns, who promised her that he could restore her hearing. What he granted her, though, was a Q-implant that brought her to the brink of madness and instability. Braun was seeking to create a Quasar he could control and use her money and power for his benefit, but Aria turned on him and killed him, stealing all of his research and technology.

For years, Aria operated as the sociopathic Doomsong. She hired scientist after scientist to help her create new sound-based technologies to augment her weak sonic abilities. She would attack other Quasars at key public appearances, seeking to upstage other Quasars, villain and hero alike. She wanted to become the superstar she believed she should be. A well-financed legal team kept her from facing consequences for the charges brought against her, so she became an underground legend, beating the system at its own game. Eventually, Team Daedalus captured her and Dr. Anson's referral to Dr. Xavier Brooks led to her restoration and breakthrough.

Dr. Brooks discovered that the Q-implant designed to restore her hearing was actually disrupting her brain in such a way that she had lost all sense of inhibition. He also posed that the implant was intentionally designed to do this, part of the sinister intent by the late Dr. Braun. A simple operation to restore the Q-implant to its proper configuration brought Aria’s powers to Omega level, but also exposed Aria to the light of sanity, and to the crushing horror of what evil she had done as a villainous Doomsong.

Aria sought counselling and spiritual release to calm her soul, but what she finally came to realize was that she needed to make amends for the evil she had committed. She approached Dr. Brooks and he offered her an unusual opportunity -- to join Team Icarus and use her powers for the greater good. He removed the inhibitors in her implant and helped her design a new guitar for use in combat, allowing her to fully realize her new sonic sensory abilities. Aria has since become a loyal and supportive team member -- and in spite of the critical articles calling her redemption a "ploy and a scam by the ultimate narcissist", she has remained true to her cause. Aria understands now that the music is for the people, and the powers granted to her by the Q-implant are no different than her talents with her guitar or her voice -- that the mission is to make the lives of others better, in whatever way she can. She hopes to do this by working with Team Icarus.
QUOTE
"I may have turned from crime, baby. But don’t think I won't kick your ass in every key."
Birthdate
October 29, 1975
Criminal Record
Misdemeanors: 319 / 14 Convictions
Vandalism: 86 / 16 Convictions
Major Theft: 273 / 3 Convictions
Simple Assault: 46 / 2 Convictions
Aggrevated Assault: 13 / 0 Convictions
Other Assault: 0
Kidnapping: 2 / 0 Convictions
Aggrevated Kidnapping: 0
Manslaughter: 5 / 0 Convictions
Felony Murder: 18 / 0 Convictions
Second-degree Murder: 0
First-degree Murder: 3 / 0 Convictions

Aria was once a member of the Cobras de Saphir team, a positively received Nequality Gang, at least until the Biskra Incursion where 184 people were injured or wounded outside of a protest. Aria's charges in her criminal record have either been dismissed or are under investigation. Aria's lawyers have done a great job of keeping her out of legal trouble, in spite of her known criminal behaviors. She had even managed to appear with Doomsong at the same time, providing some level of plausible deniability. However, AEGIS Intelligence has a 98% certain that she is guilty of all charges filed against her and even more that have not been filed.

Based on recommendations from AEGIS DIrector Elaine Battle and Absolute Pardon by UNCOS.
All Records Expunged January 2024
Location
Seattle, WA
Status
Active Member of Team Icarus
Special Commentary
Aria Wilson was a talent child born into a legacy of entertainment. Her father owned a powerful entertainment agency and her mother was the infamous Nancy Wilson of Heart. Aria grew up around rock and roll, and wanted to be as successful and famous as her mother and aunt. She practiced constantly and many would say that throughout her childhood and adult life, she was obsessed with her music. Aria showed herself to be technically superior in every way to her more famous aunts, which is part of what drove her mad when she would perform and she would get compared to them, with reviewers writing that she would "one day reach the heights of her musical progenitors". Additionally infuriating her were the detractors that claimed that her success was handed to her not because of her talent, but because of her famous parentage.

Then Fate struck an even crueler blow and she was diagnosed with a long-term degeneration of the bones of the inner ear. She would eventually go completely deaf. Aria drove herself even harder and while she scored several great hits and even hit number one song, she could not attain the legendary status she sought. She would repeatedly fire producers and band members because she felt their shortcomings were holding her back. She turned to drugs and alcohol to cope, but never stopped driving herself musically. Her obsession eventually led her to the equally obsessed Dr. Felix Brauns, who promised her that he could restore her hearing. What he granted her, though, was a Q-implant that brought her to the brink of madness and instability. Braun was seeking to create a Quasar he could control and use her money and power for his benefit, but Aria turned on him and killed him, stealing all of his research and technology.

For years, Aria operated as the sociopathic Doomsong. She hired scientist after scientist to help her create new sound-based technologies to augment her weak sonic abilities. She would attack other Quasars at key public appearances, seeking to upstage other Quasars, villain and hero alike. She wanted to become the superstar she believed she should be. A well-financed legal team kept her from facing consequences for the charges brought against her, so she became an underground legend, beating the system at its own game. Eventually, Team Daedalus captured her and Dr. Anson's referral to Dr. Xavier Brooks led to her restoration and breakthrough.

Dr. Brooks discovered that the Q-implant designed to restore her hearing was actually disrupting her brain in such a way that she had lost all sense of inhibition. He also posed that the implant was intentionally designed to do this, part of the sinister intent by the late Dr. Braun. A simple operation to restore the Q-implant to its proper configuration brought Aria’s powers to Omega level, but also exposed Aria to the light of sanity, and to the crushing horror of what evil she had done as a villainous Doomsong.

Aria sought counselling and spiritual release to calm her soul, but what she finally came to realize was that she needed to make amends for the evil she had committed. She approached Dr. Brooks and he offered her an unusual opportunity -- to join Team Icarus and use her powers for the greater good. He removed the inhibitors in her implant and helped her design a new guitar for use in combat, allowing her to fully realize her new sonic sensory abilities. Aria has since become a loyal and supportive team member -- and in spite of the critical articles calling her redemption a "ploy and a scam by the ultimate narcissist", she has remained true to her cause. Aria understands now that the music is for the people, and the powers granted to her by the Q-implant are no different than her talents with her guitar or her voice -- that the mission is to make the lives of others better, in whatever way she can. She hopes to do this by working with Team Icarus.
Character created with Hero Designer (version 20220312)